You know, there's some times where I almost wish this was the case. Only it isn't. Any good player runs circles around the AI. The problem currently is in parts that there's people who do nothing but downloading tactics or creating plug&play setups that eventually dominate "statistically". In and on itself this wouldn't be bad. The bad thing is that all of them are nowhere near balanced and try to overload defensive issues /marking bugs within the match engine and/or hit on something no AI manager can react to. Even if they weren't, it would take a mere minutes to realize that right with a pick in formation, there is a hole somewhere in there, and that every opponent plays differently off different formations. Go narrow and you're prone to be overloaded on the flanks. You 4-4-2 and you have space in between the lines for dropping forwards or AMCs. The most curious ones currently are the no holding midfielder ones, of which there are many. It's illogical to expect anything like that to work long-term, as that's no team in football plays ever. All even a poor AI would need was fielding certain formations that have multiple players not tracking back and it won't matter how many shots you get, any interception of theirs is a possibly quality break through and direct counter attack, which is a bigger chance of conversion by default. As it stands now, it's happening by chance. That is always subject to change with every update. What won't ever change is the fundamentally base logics, never has.
For anybody playing that way every loss will seem colossally unfair and random. Play statistically and you won't notice that central forwards don't track back much, so if you overcommit here in particular, any poor team will find a way no matter how many shot attempts you will get. There's a random element either way, as even if you create quality chances, doesn't mean you will convert. The yard stick is football, and the game may be off here and there, but it is modeled after a sports where even hugely shot counts won't guarantee you a thing in and on themselves, one in which only about in 70% of all matches the team that had more shots eventually wins. This is the same for AI teams, and suggesting otherwise is nonsensically. Actually some AI is always quite shoddy at this, check their team reports, this can be down to 1 in 5 shots on target or lower. On a recent save Real lost a home match against Levante at 30 shots vs 3 with 1-2. Recently had an entire run with Leicester dropping off myself and punting it where I beat the big teams away, which actually saw some flaws in AI decision making, such as Liverpool at 0-0 only keeping one player back to cover for an attacking corner, which resulted in the counter that made it 0-1. From then on they kept on pushing on insanely high lines, and whilst the final match stats was like 31 vs 10 shots, 65 vs 35 possession, we won that 4-1. They didn't react at 0-2, nor 0-3, all of which off counters. You can be also guaranteed that they would grow quite frustrated with such high number of shots and converting so little. In another save I was league leaders with a mere 13 shots on average, as conversely, it is comparably easy when taking a lead to protect it and recycle possession in parts as AI teams don't react to that either (and the underdogs visibly don't push up to press anyway). Additionally quality -> quantity every damn time. Fail to unlock early and nobody will open up. Keep on ramming and you'll miss additionally chances due to the frustration.
Plus any newcomer currerntly can outperform what AI Guardiola is doing at Bayern, which is often struggling to score even 2 goals a game despite all the massively superior squad at his disposal, sometimes losing no less than 8 games in the process. In other words, this is a bit of a laugh. And an excuse, really. Yes, I know people like you are successfully. And in parts it's a failure of the game that there's always holes in there, both marking bugs and AI tactical decision making. However blaming every hiccup on AI getting advantage is nonsensically, visibly. The only advantage they would have is that they play dynamically, rather than going battle ram against every opponent they will find. If this weren't the case, it would be a quite funny world of football, one where every team keeps on pushing and attacking no matter against whom and no matter the scoreline. If you want to test this, open the data editor, give every manager in your league a 4-2-3-1 Denmark formation for attack and defense, and level each clubs starting reputation. At least at the start of the game, no more teams out to frustrate and grind out draws, and even AI managers managing the top dogs actually score some additionally goals, rather than pitifully little.
The keeper issue was so bad in earlier personal saves of my own that in both a Chelsea and Celtic save my keepers made less actual saves in a whole season than an AI keeper made in one game against both these sides. As for strikers in these particular saves, the math showed that AI strikers were all scoring at a rate of 1 goal every 4 to 6 shots, yet one of my own strikers was averaging 1 goal for every 24 shots, even more astonishing when we are talking about a World Class striker in a side creating umpteen ccc's per game.
By the way, if this is remotely true, in fairness you must be the worst manager in the history of the game, and should be avoided when giving advice, succeeding by brute force, mastering transfer markets and exploits alone, as I thought this to be impossibly. That's a conversion of 4%, as I had forced a team to take pot shots galore by instructions plus making nobody available in the box and couldn't get them lower than this. Which is perhaps not much of a surprise, as pot shots in the game too are converted at roughly 1 in 20, or 5%. The embarassingly truth is that until fairly recently in particular, all you ever needed to do was stretch play and rather than pushing ever single player up on att/supp duty, have some defensive cover and possible outlets for retention (back passes can only be played if there's players back, surprise!) and you were set against the "parking bus" conundrum. As counter attacks have improved same as defending deep, in this version it means you might not win every match with high margins, and they might on occasion grind out lucky draws or even wins, but you will win most of the time regardless. If you are worse than the AI top dogs here (pitifully AI Guardiola) then you must have every kind of back door as openly as can. Sorry to put it that way, but some of this conspiracy stuff is off the charts. If anything, here's another (conspiracy) theory: The reason they don't improve the AI to do better (the aforementioned sub 1 in 5 SOT conversions always there in a league, the many tactically mistakes) is precisely because people like you getting so frustrated as things stand that they actually start to believe the wildest of their own theories. Anybody who believes in anything of the above has about zero chance of improving and learning how to play the game, and that's factually either way.